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| #include <iostream> #include <vector> #include <unordered_set> #include <queue> #include <string>
using namespace std;
struct Node { int A[3][3]; int x0; int y0; int gx; int hx; int fx;
Node(Node* existNode) { if (existNode != nullptr) { for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { this->A[i][j] = existNode->A[i][j]; } } this->x0 = existNode->x0; this->y0 = existNode->y0; this->gx = existNode->gx; this->hx = existNode->hx; this->fx = existNode->fx; } } Node() { for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { this->A[i][j] = i + j * 3; } } this->x0 = 0; this->y0 = 0; this->gx = 0; this->hx = 0; this->fx = 0; }
string serialize() const { string s; for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { s += to_string(A[i][j]); } } return s; } };
struct CompareNode { bool operator()(Node* a, Node* b) { return a->fx > b->fx; } };
int compareMap(Node* node, int target[3][3]) { int count = 0; for (int j = 0; j < 3; j++) { for (int i = 0; i < 3; i++) { if (target[i][j] != 0 && node->A[i][j] != target[i][j]) { count += 1; } } } return count; }
Node* expand(int tx, int ty, Node* node, int target[3][3]) { Node* newNode = new Node(node); newNode->A[node->x0][node->y0] = newNode->A[tx][ty]; newNode->A[tx][ty] = 0; newNode->x0 = tx; newNode->y0 = ty; newNode->gx = node->gx + 1; newNode->hx = compareMap(newNode, target); newNode->fx = newNode->gx + newNode->hx; return newNode; }
int search(Node* node, int target[3][3]) { priority_queue<Node*, vector<Node*>, CompareNode> nodeQueue; unordered_set<string> visitedStates;
nodeQueue.push(node); visitedStates.insert(node->serialize());
while (!nodeQueue.empty()) { Node* current = nodeQueue.top(); nodeQueue.pop();
if (compareMap(current, target) == 0) return current->gx;
int x = current->x0; int y = current->y0;
if (x <= 1) { Node* newNode = expand(x + 1, y, current, target); if (visitedStates.find(newNode->serialize()) == visitedStates.end()) { nodeQueue.push(newNode); visitedStates.insert(newNode->serialize()); } else { delete newNode; } } if (x >= 1) { Node* newNode = expand(x - 1, y, current, target); if (visitedStates.find(newNode->serialize()) == visitedStates.end()) { nodeQueue.push(newNode); visitedStates.insert(newNode->serialize()); } else { delete newNode; } } if (y <= 1) { Node* newNode = expand(x, y + 1, current, target); if (visitedStates.find(newNode->serialize()) == visitedStates.end()) { nodeQueue.push(newNode); visitedStates.insert(newNode->serialize()); } else { delete newNode; } } if (y >= 1) { Node* newNode = expand(x, y - 1, current, target); if (visitedStates.find(newNode->serialize()) == visitedStates.end()) { nodeQueue.push(newNode); visitedStates.insert(newNode->serialize()); } else { delete newNode; } } delete current;
} return -1; }
int main() { Node* initS = new Node; char temp = '0'; for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { cin >> temp; initS->A[i][j] = (int)temp - (int)'0'; if (initS->A[i][j] == 0) { initS->x0 = i; initS->y0 = j; } } }
int C[9] = { 1, 2, 3, 8, 0, 4, 7, 6, 5 }; int B2[3][3]; for (int j = 0; j < 3; j++) { for (int i = 0; i < 3; i++) { B2[i][j] = C[3 * i + j]; } }
initS->gx = 0; initS->hx = compareMap(initS, B2); cout << search(initS, B2) << endl;
return 0; }
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